I get that some people like trains, but running the same underground route over and over? Isn’t that boring? I’m not trying to yuck anyone’s yum, but I’m genuinely curious why there’s such a demand. Could a London Underground route actually be successful in a game, given its repetitive nature?
Hey Jhon, I totally get where you’re coming from. At first glance, the idea of driving the same underground route repeatedly might seem a bit monotonous. But, there are actually several reasons why people are really excited about the prospect of underground lines in games like Train Sim World, and I believe that those reasons are:
It’s surprisingly relaxing for some people! Think of it like this: remember that power washing simulator game that has become popular? People can have so much satisfaction of repetitive task. The London Underground is the same, you can simply have fun doing it.
The Familiarity Factor: Loads of people have either lived in London or visited. The London Underground becomes iconic. For many, it’s a really tangible link to a specific place and memory. Recreating that experience virtually can be super appealing. It gives a sense of connection, nostalgia, and the satisfaction of being able to navigate a familiar environment in a new way.
The Challenge and Precision: While the routes might be physically shorter and have fewer “scenic” elements, that means you can nail the timing, the perfect braking point, and the smooth acceleration. It can be a very focused, skill-based experience.
Devs would find it easy to produce: the tube lines are mostly the same which means the props are almost exactly the same, thus it’s easy to make.
It all boils down to different strokes for different folks, you know? Some players dig the epic cross-country journeys, others crave that focused, repeatable precision. It’s all about finding the kind of gameplay that scratches your particular itch.
I agree with Samuel here. Beyond the familiarity, think about the immersion factor. You’re not just driving a train, you’re stepping into the shoes of a real London Underground driver. You’re dealing with the specific challenges of that environment, the tight tunnels, the precise signaling, the constant stream of passengers.
Cheapness: The price of this line would likely be low due to reusing the same props.
Timetables are so easy to do: The timetables for underground trains are very well documented.
And as someone mentioned, it might open the door to other metro systems around the world! Imagine recreating the Paris Metro or the New York Subway. The possibilities are endless! Just because you might not personally enjoy it doesn’t mean there isn’t a huge audience out there who would. If the developers can find a price point that makes it attractive, I think it could be a real hit.