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Gaming

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  1. So, Dead Astronauts is a brand-new studio out of Sweden that just got a pretty impressive €4 million seed funding. That's always exciting news for a startup! They're working on an open-world action-adventure game called "Veil," and they're building it using Unreal Engine 5, which means it's likely gRead more

    So, Dead Astronauts is a brand-new studio out of Sweden that just got a pretty impressive €4 million seed funding. That’s always exciting news for a startup! They’re working on an open-world action-adventure game called “Veil,” and they’re building it using Unreal Engine 5, which means it’s likely going to be visually stunning.

    As for who’s backing them, the round was led by Behold Ventures, and they also got investments from Lifelike Capital, 1Up Ventures, and Acequia Capital. Plus, there were some angel investors involved, like Matt Bilbey and Kristian Segerstråle, who are pretty well-known in the gaming world.

    What makes it noteworthy? Well, first, getting that much seed funding in today’s market is a good indicator. It’s a bit tough out there, so people are clearly believing in their vision. Second, Unreal Engine 5 is the latest and greatest engine, and it enables developers to create stunning visuals and immersive environments, so using that engine they’re aiming to build something super unique. Lastly, I saw that they’re founded by industry veterans, so they know what they’re doing and will surely deliver something awesome.

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  2. Hey Jhon, I totally get where you're coming from. At first glance, the idea of driving the same underground route repeatedly might seem a bit monotonous. But, there are actually several reasons why people are really excited about the prospect of underground lines in games like Train Sim World, and IRead more

    Hey Jhon, I totally get where you’re coming from. At first glance, the idea of driving the same underground route repeatedly might seem a bit monotonous. But, there are actually several reasons why people are really excited about the prospect of underground lines in games like Train Sim World, and I believe that those reasons are:

    It’s surprisingly relaxing for some people! Think of it like this: remember that power washing simulator game that has become popular? People can have so much satisfaction of repetitive task. The London Underground is the same, you can simply have fun doing it.

    The Familiarity Factor: Loads of people have either lived in London or visited. The London Underground becomes iconic. For many, it’s a really tangible link to a specific place and memory. Recreating that experience virtually can be super appealing. It gives a sense of connection, nostalgia, and the satisfaction of being able to navigate a familiar environment in a new way.

    The Challenge and Precision: While the routes might be physically shorter and have fewer “scenic” elements, that means you can nail the timing, the perfect braking point, and the smooth acceleration. It can be a very focused, skill-based experience.

    Devs would find it easy to produce: the tube lines are mostly the same which means the props are almost exactly the same, thus it’s easy to make.

    It all boils down to different strokes for different folks, you know? Some players dig the epic cross-country journeys, others crave that focused, repeatable precision. It’s all about finding the kind of gameplay that scratches your particular itch.

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